She’s done! She’s a finless porpoise, an endangered species usually found off of China’s coast as well as in the Yangtze river. I felt it was time to get some experience modeling animals, starting with this one!
I’m learning ZBrush! Not only does digital sculpting really appeal to me, but nearly every employer seems hungry for ZBrush users. Jim and I worked out way through about two hours of downloaded video instruction followed by another hour or so of just messing around in the software. I intend to spend nearly every day of the next few weeks working in ZBrush regularly, which probably won’t be too hard, as the software is quite enjoyable so far. 🙂
A potential employer asked me whether I had a reel – I didn’t, as of 30 hours ago, but I do now. 😀 It’s a bit rough, but WOW I can’t believe I made this whole thing with such short notice! I need a break now. Seriously.
Well, she didn’t stay untouched for long! 😀 I posted her on DA and a couple of fellow artists critiqued a number of things, prompting me to change some things about her. I didn’t want to have to ditch the rig I worked for days on, so I stuck with changes that involved only texture edits. I’m still pretty happy with the model over all, and I learned a lot from working on it that I’ll apply to future models. I’ll keep everything they said in mind for the John Locke model I intend to work on in the coming weeks.
Huzzah for textures! She looks so much better than last time we saw her. Her hands are bugging me, and her face has some dents in it… but sleep first. 😀 Tomorrow’s the last day of my staycation, and I’ll be sad to see it go! It’s been an extremely productive time, as this blog can attest to. Alas… there’ll always be weekends.
Here she is, all done! (For now, anyway. 😀 Is anything really, ever, completely done?) I had hoped to finish her up last night but a ferocious, tornado-spawning storm blew through and I spent the evening huddled around a radio in a closet-sized first floor-bathroom instead. Fortunately, the storm seems to have passed over my area with minimal damage.