I told you they would get to meet again. 😀 The sketch looked like crap here in this first wip, but it got the idea down.
Next, I added some faint color to get a feel for the palette. I knew I wanted to do some kind of bright day light / dark shadow contrast thing, so I roughed the color palette in before starting on any details. (Later, it would turn out, I’d have to go a lot darker on the shadowed part. But eh, this got the job done enough to keep going.)
Next up was a first pass on details to get a better feel for what the composition might look like when it’s done. This is about an hour in and this is often the point at which I scrap a painting if I’m not enjoying it, but I liked this one enough to keep going.
In the next step, I worked mostly on the two foreground characters. I used darker colors and tried to get a better sense of what will be light / what will be dark. I work all over the canvas, trying not to neglect any one part for too long (lest the part I neglected until the end become impossible to fill in with something decent).
I draw these two characters a lot, and since they both have dark hair and are about the same height they sometimes they blend together if I’m not careful, so I like to figure that part out early on, too.
Render render render render. Here’s where the next hour or two went, but at this point I was certain I’d be finishing it.
And done! I spent (probably) another hour and a half from the previous step to get to “done”, and I mostly spent it nitpicking little things like canvas width and coloration. I find “Auto Tone” can sometimes work miracles, hence the nice “warming” the final piece has over the previous step.
Anyway, hope you enjoyed!
My new job is awesome, by the way, and its reasonable hours (ie: not game industry hours) are leaving plenty of time for painting. I think I’ve already made more art in 2015 than I made in the previous 3 years combined.